I migrated away from the main bus because of problems of throughput and expandability. Having everything compartmentalized also makes it much easier to just scrap a certain area altogether and rebuild it somewhere else. I made a 45 spm base on red belts that first flows iron and copper though the iron dear and green circuit lines, then flows the excess iron and copper out to the red circuits and batteries. New comments cannot be posted and votes cannot be cast. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. Have another linked factory dedicated to making circuits, another dedicated to science, one for modules, one for oil refining and handling liquids, another for equipment, and so on and so forth. I have mostly been using the main bus strategy to keep my bases as neat and efficient as possible but was wondering if anyone prefers not to use the bus and has an alternative that works well for them (other than copious spaghetti of course). Contribute to tristanstraub/busmaker development by creating an account on GitHub. Tip #11: As your factory grows, consider building a main bus and mall The Factorio community has come up with so many brilliant ideas over the years that Factorio … Subreddit for the game Factorio made by Wube Software. If the main line starts getting too much traffic I simply add an alternative route or Factorio is a game in which you build and maintain factories. Setup organic crystal automation, send this to equator main bus (should have oil, fuel, graphene, sulfur, organic crystal). This example of a main bus was taken from YouTuber KatherineOfSky's excellent Steam guide on the subject. Organized spaghetti? Cool, sounds like a fun bus alternative. The Você está aqui: Home / factorio main bus guide factorio main bus guide 16 de fevereiro de 2021 / 0 Comentários / em Sem categoria / por / 0 Comentários / em Sem categoria / por I have mostly been using the main bus strategy to keep my bases as neat and efficient as possible but was wondering if anyone prefers not to use the bus and has an alternative that works well for them (other than copious spaghetti of course). There are alternative designs, for example using 分配器 priorities on can fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Because it's a challenge to build as compact as possible but still getting everything done without relying heavy on bots. Jan 23, 2021 - Explore Schlippy's board "Factorio" on Pinterest. 4-way intersections: Throughput and deadlocks [image heavy] 4-way intersections: Throughput and deadlocks [image heavy] - Factorio Forums. NoPunkProphet Nov. What does clicking on an item 39 s icon in the quot Factory quot tab do Jul 02 2020 1. Steam Community :: Guide :: Factorio: How to Build a Main Bus. Personally I've set up an automated equipment train which goes from the equipment factory to each factory area dropping off belts, assemblers, inserters, etc. 1 year, 7 months ago 0.16 - 0.17 1600 ... Changes coal cracking so that its a viable alternative way to get oil 1 year, 3 months ago ... Align undeground pipes to usual main bus layout: 12 tiles instead of 11. That being said, I totally agree that due to the bottom-heavy The problem is that I really don't like the idea of having to somehow direct all of my … this design doesn't work well, if everything is not backed-up - production at the beginning takes "priority" and can consume resources unbalanced. With abundant logistics, possibly rethink planet layout, remove unnecessary belts, drones will carry almost everything. If you do go a train build you must choose your train type wisely. giving a new purpose to petrol is really nice when playing with no mods that change fluids/oil production. When a blueprint is placed, a ghost of the layout appears on the ground. Its difficult to start before you research trains tho, also it gets easier with logisitics robots later on too. Check this screenshot from my previous map on similar rules, Imgur hope it ll inspire You. growth of the bus for additional inter-products Agora sim to jogando Factório direito, estou definindo uma Main Bus nos primeiros episódios e isso vai me ajudar muito a deixar minha base organizada. Press J to jump to the feed. Blueprints are used to 'copy & paste' parts of a factory. This guide covers the complete set up of a Main Bus system, from products to adding to the bus, pulling from the bus, belt balancing, splitting, and general tips & tricks for a successful Main Bus. With an integrated 25 lab setup, nothing ever leaves the base. There is a large interchange in the middle to merge all the belts. Even in my first vanilla game I eventually ripped out the entire main bus as I moved component after component to off-site production (first, all of the smelters, then the circuits, eventually also plastic). Factorio 2.4k science/minute main bus - factorio post Discover the magic of the internet at Imgur, a community powered entertainment destination. :). Generally I run the "interproducts' such as you call them at right angles to the bus. Blueprints are items that contain building layouts. There are many games which can be a nice alternative to factorio. Plays. Welcome to the tenth edition of Alt-F4, breaking into double digits! This guide covers the complete set up of a Main Bus system, from products to adding to the bus, pulling from the bus, belt balancing, splitting, and general tips & tricks for a successful Main Bus. It's just about if you have a backbone of iron/copper plates and build everything around it or if you build your clusters wherever you see fit and weave your inputs through everything else, which is quite fun and satisfying. Content For This Game Browse all . I'm gonna make many smaller dedicated factories, with 4-8 train platforms per factory/mine. The main strength of factorio is that there are enough ways to do things to not all be forced to do the same base. There are a few different structures in Factorio game that you can pick out for the main bus design. I kinda toyed with the idea of having a train exactly as long as the bus / rails just moving the cargo wagons along in fixed intervals (leaving no gap for inserters any point but the engine). At the end I want to have as many mine stations as avaible (with smelters), a lot green circuit factories, many red+blue circuits, 1-2 oil (plastic/sulfur) factories, few red/green science packs, few blue-purple science packs, few big labs and one big power plant. Sure it is a step up from random spaghetti, but to me it doesn't scale well and doesn't lend it self easily to robotic transition. Factorio is a game in which you build and maintain factories. One advantage is you can basically put things in any order you want on the bus, because all the trains loop back to the start always, so it's automatically a sushi bus. Then you link them all with trains. Main bus designs work really well for building one factory to launch a rocket because the resource demands aren't so high that you run into belt scaling problems. Press question mark to learn the rest of the keyboard shortcuts. I guess I will try splitting factories by products / product groups and interlink them with train systems. Steam Community :: Guide :: Factorio: How to Build a Main Bus If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Main busses have their uses, and their limits. Well, in the end, everything is mainbus-y. I can only highly recommend the Logistic Train Network mod as juggling the modular production facilities without it is a bit of a headache. Nov 9, 2020 - Explore Nicolás's board "Factorio Ideas" on Pinterest. More intermediate products will have to be produced on site in order for it not to be a complete mess, which makes it hard to plan for eventual expansion. I couldn't figure an alternative either. I like it because it helps me figure out a small section on its own and it only has to do one job. But if you want to keep using belts then I think the main bus concept can still be useful to some extent. Factorio 2.4k science/minute main bus - factorio post Discover the magic of the internet at Imgur, a community powered entertainment destination. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Gaming. I'm currently working on train bus system, similar as /u/forgetfulcoder said, but much bigger than that, with 2-way-2-lane tracks. Careful, you might just learn something! Like has already been mentioned, you do have to be quite on the ball with keeping supplies of equipment handy at each factory so your bots can resupply you as you go about making extensions, modifications, etc. Games. Next, trupen does some science and dives into some of the rare annoying aspects of Factorio. This can be used as a guide for manually placing factory pieces, or, more commonly, handed over to construction robots for automated completion. Bus factories are more fun to figure out as you go. When I designed the blueprint in creative mode, I loved to figure out the spaghetti and how to make it balance evenly, but now in game it is just a module that adds science. Still a main bus, just not a belt bus ;-P. I made this factory that uses a train main bus (main train bus?). I always ran out of room to add belts to the bus. (external link) By macros42 macros42. If you don't like the main bus and found other approaches that work for you it's completely fine. Belts. Could you maybe post some examples of your work? thus the timeframe to use the transport … 2015 Radio Chirping from the. Press J to jump to the feed. Hey that's a cool idea. This requires good planning and plenty of space. The Something Awful Forums > Discussion > Games > Factorio: ... it's bad enough organising a rapidly becoming gargantuan main bus but whe oil hits the field and plays by its own rules everything goes to poo poo. Modular factories are the alternative. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the creatures who don't really like you. Factorio version: 0.17 - 1.1 Downloaded: 2427 times You can choose: - How many bus machine to receive when starting a map - If you want to be able to build it infinitely - … I started like that and for me it's more fun than having a mainbus system. If I run into bottlenecks with the rail system all I need to do is drop down another production module. Every time I try to design/plan a factory I just get somehow "locked in" on a main bus concept, which I really don't like because of: splitter mess. Main bus kinda works for this game, and people used to building one for Factorio definitely get a lot of mileage from one just from simply being in the same mindset. Subreddit for the game Factorio made by Wube Software. I don't really know what to call this type of build but it is what I use. Previously, the company raised $3 million in seed funding. Belt. Here are some things people have put on their bus in the past: 1. $30.00 Add to Cart. This week, with 1.1 experimental just released, we take a look at two of the things it brings with it. Friday Facts. For example... Have one large smelting factory where all your raw materials get dropped and turned into iron/steel/copper. Factorio: How to Build a Main Bus by KatherineOfSky If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Thanks to jab416171 for 0.16 recipes! Thanks to Nick Sheffield for the great style sheet! You must channel your inner Tim "The Tool Man" Taylor. You will be mining resources, researching technologies, building infrastructure, automating production, and fighting enemies. Setup automation for logistics + drones (will be placing a lot of these). ... building a Main Bus will allow you to reach a vast throughput of materials through your factory. into the local logistic network (each factory has its own independent logistics network as they're quite spread out). I quickly realized I had no idea how to do this. steel, copper cable, iron gear wheel) but it gets I made that with treefarm mod, alienfarm mod and blueprint-string on peaceful mode. I'm quite deep into late game and the transition to 2-4 trains has been tough for my module factories that produce the higher density intermediate products. 26. https wiki. About This Game Factorio is a game in which you build and maintain factories. the Friday is here much sooner than expected as always. See more ideas about spaghetti design, real time strategy, lego creative. But then creating a solution is half the fun ;) I'm sure you could create a way of leveling out the priority between the early and later stuff. Factorio is a famous building game that gives you a chance to build up your new world using many various useful components. The entire game was played biters on … You need to however keep a lot of stuff in chests. Toys. Game. Clever and beautiful constructions, bigger than two chunks - Defense: killing biters as an art - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems If you partition it during the initial construction to only have 4 lines of iron then thats a harsh limit. I'm pretty new player with just over 100 hours into the game and I've come to a hard design choice. Factorio version: 0.17 Downloaded: 144 times This mod is just a bit of a helper mod to make pulling items off a main bus a little bit easier. Keep in mind that everything should be backed up with any method. Rails are super cheap by comparison even though making a This guide covers the complete set up of a Main Bus I start with main bus until green science is automated than move to the former. There are alternative designs, for example using 分配器 priorities on can fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. I was wondering what the best way to achieve this was (bi-directional, load-balanced, with multiple inputs/output points), and couldn't come up with something good.