Field of View (and field of view offset) added! Click again to toggle. Layout Zones can triggered by using the Layout Zone tool and left-clicking the zone then hitting the big Layout button, or by right-clicking a object inside a zone it interacts with and selecting the Layout option in its context menu. setInvisibleTo(players) Hides objects from a specific player/players. Fixed Turns.getNextColor() returning name instead of color. One operative fed up with its practices contacted the Pathfinder Society with a tempting offer: assist her in leaving Aspis and she will supply years of insider intelligence about their … Fixed decks making shuffling sounds in the components menu. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Added logString function, which returns a string representation of a lua object (the same representation the log function uses). Fog of War, Play Area control, Line Tool improvements, Additive Loading, VR Improvements, and much of it covered in our brand new Knowledge Base. This is great when trying to spawn a compound object. In order to enter the tower island, dragons must descend to fly under the gate leading into the tower, which requires flying lower than 3 altitude. Grid options menu is now available to scripting as Grid.show_lines = true. Right clicking it again shows options for visibility range as well as what color objects are revealed for. GEFORCE EXPERIENCE 3.20.2 RELEASE HIGHLIGHTS. There have been some additional documents created, updates to classics and more. Updated the main menu to match the rest of the UI and simplicity. Fixed custom objects not probably being positioned on the UI correctly. There are no rules to follow: just you, a physics sandbox, and your friends. Buttons will now only appear on Books (i.e. Fixed Zone tools, Line tool (displays measurement, arrow ping). Fixed custom objects in scripting zones failing to trigger events. There are also a ton of great additions and improvements listed below in the patch notes. AssetBundles using crunched textures will not load correctly and need to be re-exported from Unity 2019.1 with the updated Modding Project. Not long after the game stops responding/crashes. Added misc setting to change size of move gizmo. There are no rules to follow: just you, a physics sandbox, and your friends. Fixed MusicPlayer.playlistIndex to MusicPlayer.playlist_index (old way still works). Added console cmds action_popout and ui_book_window. v10.7.0 New Permissions, Optimizations, and Xml / Scripting Improvements! v11.0.0 Fog of War, Improvements and a lot more! This is an advanced feature for people that want to host content on there own servers and make sure people get updates without having to change the URLs. Plus, a long requested feature: Spectator Mode! We got a great patch you guys today with a ton of great features, improvements, and fixes. Made resize room visual effect less opaque. You may access all tags present at the table via the Modding->Tags window. This object now reveals fog, instead of being hidden inside of it. Fixed touchscript exceptions being thrown. You can now modify custom decks with by reopening the custom menu. Make your own games and play how YOU want! They are also very functional and could be useful for your games. Can now name files that are uploaded to the Cloud instead of just using the file name on disk. Fixed with hackers being able to delete objects without being admin. You can change which keys scroll through the states of an object in the Configuration menu. For example, placing it on a deck will not allow cards to enter it. Fixed issue when downloading a bunch of mods with the games menu open causing an insane number of threads to spawn and blow up the game. Fixed onscreen hand interaction to be correct when adjusting it in the misc settings. find - Call with parameters to find a component. obj.cut(int) - Cuts a deck at the given card index. Updated to SteamVR action+binding system. vr_move_friction - When you have inertia, how quickly you slow down. We got a couple of great Custom Xml UI examples below to help you started getting your feet wet. mod_caching, mod_caching_raw, mod_threading, and mod_thread_count. Unexplored 2 is an action-RPG that aims to capture the same sense of adventure and wonder as a tabletop RPG. Revealer Objects can now also be hidden from each other. Fixed line tool, including flick and joint. Fixed chat yellow indicator disappearing for all tabs when changing tabs. Fixed cloud upload not using the selected folder. Fixed normals maps not working with non square images. Revamped the workshop tags with a bunch more and now available in the new Options -> Info menu. But we made sure you had access to some of the new toys. Visibility attribute now supports admin, host, and team names. Example: {en}url1 {fr}url2, Supported languages: [en]English, [zh-cn]Chinese (Simplified), [ru]Russian, [es]Spanish, [pt-br]Portuguese (Brazil), [de]German, [fr]French, [ko]Korean, [pl]Polish, [tr]Turkish, [ja]Japanese, [zh-tw]Chinese (Traditional), [th]Thai, [it]Italian, [pt]Portuguese, [cs]Czech, [hu]Hungarian, [sv]Swedish, [nl]Dutch, [es-419]Spanish (Latin America), [da]Danish, [fi]Finnish, [nb]Norwegian, [ro]Romanian, [uk]Ukrainian, [el]Greek, [vi]Vietnamese, [bg]Bulgarian, [arb] Arabic. UI Fixed issues with states number 95 being 96. v10.8.0 Give Host, New File Browser, Split Stack, Lots of Scripting Improvements! Hey there everyone! Fixed chat breaking and being uninteractable. Added settings for how selection works: either a box with a fixed height (as it has been), a box exactly as you draw it, or a box anchored to the table surface. Greatly improved compatibility with old AssetBundles shaders. Create holographic playing cards or add normal maps to your custom dice! Added keyboard shortcut for objects window: ctrl+o. Making statements based on opinion; back them up with references or personal experience. Spawning overhaul where you can see a ghost preview where the object will appear. Fixed not being able to setXml() with an empty string. Objects will now have their face hidden while face-down (set per object, defaults to on for objects such as cards / decks / dominos), Rotation Value identifiers which begin with, Tutorial now always uses Museum backdrop (as it has good text contrast). Your computer restarts without warning or you see any of the following errors: Windows: "A problem has been detected and Windows has been shut down to prevent damage to your computer." When a table of parameters for a joint is returned, it now includes joint_object_guid. Start a word with - to negate it, removing any entries which it matches. Oh my! Hey everyone, we got another great update for you today! Fixed hand zones not working on colliders that where child objects. spectator_restrict_view - Whether the spectator window shows your view, or that of a grey player. Springs joints are just like sound objects are connect with a spring. game_hotkey_bind - Bind a key to a game-generated control. Misc setting to control whether games can add items to context menus. How do I obtain crash-data from my Android application? Set to Manual Only for one-off arranging. Optimized a lot of physics code to use non gc allocing functions. Fixed thumbnail preview image causing image to being lower resolution than it should in the world. Pieces will rotate to nearest 90-degree rotation when snapping in place. Fixed event recursion causing a potential lock up. But if you’re hungry for a new feature, we hope you’ll enjoy the new Video Images, which allow you to use videos as textures for assets. What is the version of your react-native? Did you try to open in other version (iirc there is 3 version of tabletop Simulator. Added Snap-Point Creation Tags window: new snap points will automatically gain whatever tags you set here. We have a bunch of other great new features, upgrades, and fixes you can read about all below. New looking for players indicator on the server browser. music_add, music_mute, music_next, music_pause, music_play, music_prev, music_repeat, music_shuffle, music_timecode - Commands to control new music player. Especially useful for card games in which you lay melds on the table (like Gin) or which have trick-taking (Whist, Bridge, etc. Workshop loading wheel above chat is always spinning now when updating. Laser Activation Threshold - When laser activation is bound to an analog input it will use this value. Using google translate is an exciting jumping off point for a more global user friendly experience, however, recognizing google translate’s limitations we are also excited to see what native speakers in the community can come up with for the most authentic multilingual game play experience. If you don't see the improvements you were hoping for in this update, we're still hard at work on even more improvements for the future! Speed up loading of cached models by up to 20 times with new .rawm format and "Models Raw" folder. Grid Global Class Put the Mercedes-Benz-Actros-MP2-by-Dotec.scs file in the mod folder of Euro Truck Simulator 2. Callbacks are being overhauled to use brand new syntax where you directly pass the function instead of the function string name, function owner, and params. help will show which commands persist. This will allow us to better connect with the community for a more fluid and streamlined feedback loop, including increased visibility into our process. ui_theme_batch_start & ui_theme_batch_end - Group multiple ui_theme. Which iOS simulator are you using? This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. Looking for players icons desaturated and reversed the sort. Spectator mode should be working correctly with differing monitor resolutions. Gravity slider goes twice as high now for stronger gravity. If you want these commands to persist then add them to your autoexec (type 'edit autoexec' and enter them there). Disabled collasping context menus by default (can be enabled in misc settings). Workshop tags have been revamped and have many more options making it easier to find your games. UI.setValue(string id, string value) - Updates the value that appears within element tags {>>(ex: UI.getValue(string id)- Obtains the value that appears within element tags {>>(ex: Added get/setCustomAssets() with keys named and url. Hinge joints are just like a door, but they can even have motors! Hope you enjoy! Pinging object now highlights the object. The touchpad controls when not holding an object are set using the console bind command, and can be overwritten, so you can bind any command you want to the touchpad if you wish (left, right, and up if you disable teleport; down and center are reserved). New context menu for objects: Clone. hidden_zone_showing_opacity, hidden_zone_hiding_opacity - Set visual opacity of hidden zones. Fixed transparency potentially bricking your UI. Can now hold down rotate snap point buttons for continuous rotation. From last week, I'm facing app crashing issue which is happening randomly and few times on ios app relaunching. Upgrade Unity version from 5.6.6 to 2019.1. For example, changing lights or colliders on the fly. See below. You can find details and examples for these, and all of Tabletop Simulator's functions, in the Tabletop Simulator API. Last and not least a new looking for players indicator on the server browser. vr_steamvr_bindings - Lists all current steamVR bindings. Left-click will open the zone-specific menu that used to be on right-click. Added "Order" option to contextual menu for bags (LIFO, FIFO, and Random). Added object.getNearestPointFromObject(other_object) and object.getNearestPointFromPosition(position) lua calls. Added feedback with a onscreen popup warning when trying to do. Added Lua Global classes Tables and Backgrounds. Fixed measuring tool logging revealing hidden object info. Various UI improvements and fixes, most notably on Color Picker, Server Browser, and Script Editor. component_move, component_rotate, component_position, component_rotation - Apply movements to components. self.getComponentInChildren("Light").set("intensity", 20). Fixed Hotseat crash when using scripting input fields. Fixed issue with custom objects starting with 2 dummy objects. A big thing we’ve added to TTS is Discord integration, so you can see what game your friends are playing, what they are hosting and the number of seats available, and much more. Scroll up or down to control the zoom level of the magnify. ui_anchor - Sets position UI elements are made relative to (default is 0,0 - the center of the screen). We can also now update and add new DLCs without having to update the game. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays. Fixed issue with Go bowl’s pieces not going in. This applies to both position and rotation. What more could you ask for from a line?! Inline variable evaluation changed to use { and } (instead of < and >). Fixed takeObject() collision issue with concave colliders. We've updated the game engine massively to the latest version of Unity 2019.1 which will give us overall better performance and features. Fixed rotation of cards in hands on the poker table. I'm beginner in react native and I'm working on a project. obj.drop() causes the item, if held by a player, to be dropped. Tooltips Action Enabled - Can be turned off here to disable tooltips (instead of having to unbind the action). New object Custom PDF, that allows you import a PDF onto a tile. Can be twice as fast in really specific scenes. Lots of other VR changes/improvement that can all be found here. You can right click any object to enable "Reveal Fog Of War" in its Toggles menu. Fixed game freezing when you hold a stack of two objects and use alt+right-mouse to drop one. Fixed sync input fields on late joining people. Fixed issue if you have a corrupt BlockList.json it would stop you from being able to connect to a server. Old Object Functions (with new features!). Clicking button won't block your hotkeys anymore. Added entry in Misc settings to set size of collapsed menus. See below. We hope you do like any of the changes and updates that have been added thus far. Fixed objects getting stuck above tiny play areas. Using above, most normal control bindings should work where approriate in VR (e.g. Now a script can emulate a player pinging. Alongside the new Dark theme, you may now edit the colours of the user interface however you wish using the Theme Editor. Video player is now using hardware decoding on the gpu making video textures more performant. Cards collider thickness is now the actual size instead of being much thicker. Improved auto-raise to work better with overhangs. Fixed trigger colliders being used when measuring distances. output_log.txt. Furthermore, the translation support is extended to all of your great mods out there. Image Gallery (2 Images) Expand. ), but can also be used to simply arrange a bunch of objects in a grid without locking them to it. Asking for help, clarification, or responding to other answers. Objects with alpha transparency will not cast shadows. Fixed log not outputing to external API. component_examine - Sets game component currently being examined. onObjectEnterContainer has long been a requested event, and it is now available! Scripting can now properly read whose turn it is (according to the Turns system). What Asimov character ate only synthetic foods? Additionally, the community will now be able to see our progress on implementing suggestions, fixes, and new features through the roadmap tool. Fixed zombie Xml UI when opening File Browser. camera_reset_on_load - Whether the camera resets its position when you do a Save & Play in Atom. Magnify (hotkey m) overhauled to be round. Fixed tab ping not working while hovering over objects. Fixed vector, decals, infinite bags hiding bugs. Added filterObjectEnter(object) event: Place it on an object, and it will prevent any objects from being able to enter it. If OFF then it will change state / rotation value, etc. Fixed rift hotkeys. I have egregiously sloppy (possibly falsified) data that I need to correct. Fixed dummy object trigger Lua onObjectDestroy events. Added a warning message when you do not have any control bindings (typically because you are using unsupported hardware), instructing you on how to set the bindings up in SteamVR. Fixed changing active attribute from scripts the visibility attribute would sometimes not work correctly. The on-screen hand interaction area is now much smaller if nothing is currently in the hand to avoid accidental interactions. Can be calibrated or disabled in VR settings. Playone on a Mac. Deck no longer populates cards with its script and script state. Spectator mod is controlled via the following console commands: Fixed memory leaks with custom assets when changing urls on an already loaded custom object. Renamed the "Create" button in Save & Load to "Save Game". Wall mode - will rotate room so the table is vertical. Added support for adding {verifycache} in front of your urls to have the game check the last-modified header of a url to update the local cache if it is stale.